Thursday, August 11, 2016

Is 'No Man's Sky' overhyped?


No Man's Sky” is a single player exploration game set in space. It's been touted as having 18 quintillion planets that can all be named by the players and a variety of minerals, plants and animals to discover.

It's been receiving hype for almost 2 years and now that's it's released on PS4 it's hard to find a Youtuber or Twitch streamer who isn't playing “No Man's Sky” at least a little bit (or being begged to play it).

But was it overhyped?

Short answer, in my opinion, yes.

Longer answer: The scenery is quite lovely. For the first hour. And then you collect enough resources to get off the first planet and visit another one and you realize it looks eerily similar. And then you repeat. If you're lucky you might hit a planet that has some water which has some new pretty scenery. But then you leave that planet too and head to another planet. And you've suddenly seen it all.

Not only did I experience this while playing the game, but I watched it in countless Youtube videos and Twitch streams because I thought maybe, maybe it was just because I was going to planets near one another and they had the same weather and plant types. But it seems to just be everywhere. There are a handful of variations and then they're reused over and over and over.

Or I've just gotten really oddly unlucky in what I've experienced and seen on streams.

The thrill of running into something named by another person wears very thin when you run across a legless, long-bodied, hopping creature named 'dildusaurus' (dildosaurus isn't allowed, but that's not a deterrent) or what will doubtless become countless planets named after fecal matter. It's an interesting idea in concept, but then you put it into the hands of actual people and realize people are just dicks.

And that miniscule chance we were told there would be to see another player? A couple of players got a chance on the first day. That improbable but not impossible chance is apparently more improbable than we thought due to technical reasons or due to lack of being implemented. We won't know about that for sure until we get developer commentary, but for now, it's disappointing and I feel bad for the two people who hit the jackpot and didn't get to actually see each other as had been previously stated.

If seeing other players was never going to be a possibility, developers should have come out and stated it right upfront. To be clear, this is not looking for a multiplayer experience. Even when saying it's not a multiplayer game, Sean Murray repeatedly stated users would be able to see one another. The statement he made a few times, “The chances of two players ever crossing paths in a universe this large is pretty much zero" is not the same as 'there is no chance of players seeing each other because that's not a feature, but there's plenty of other stuff to do and you'll have fun'. It seems Murray was confusing enough, or playing coy on purpose, to confuse a lot of people if that's what he was actually trying to say when he said people would see the character model of other players or ships going by, but have no nameplate or other item to make it stand out as a PC.

In the end, “No Man's Sky” is a single-player game with no real drive to achieve a goal, no story and absolutely nothing to do except look at stuff and mine stuff. Stuff you don't even need to mine after you get your ship running. The pretty wears off quickly, the names other people have chosen for things can be vulgar and if you go offline to avoid that then there's even less to do. The game's an overpriced walking while looking at stuff simulator.


The hypetrain left the station with this game and it shouldn't have. “No Man's Sky” maybe could have handled a hypewalk. For those that like aimless walking simulators with some pretty scenery they can discover things in, this will be golden, but that's not likely to be the majority of gamers. The hype made it seem bigger and more impressive than it really is, and more appealing to a wider range of gamers than it will likely appeal to in reality.  

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